- For the region, see Germany (region).
Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture as their primary culture once they meet certain requirements. Like the Holy Roman Empire, the nation forming Germany will pass its ideas on to the new nation; for example, if Бранденбург or Пруссия formed Germany, the country would retain the old Prussian ideas and traditions.
Historically, Germany, or the idea of a unified German state (aside from the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern state of Germany.
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Due to the very unique challenges faced by every nation in the empire, there are no one-size-fits-all guides for forming Germany. However, the two recommended choices for forming Germany are Австрия due to their strong start and position as Holy Roman Emperor and Бранденбург, who despite their sluggish start can quite easily steamroll any opposition when they set up a good income and Пруссия has been formed. They also have access to Königsberg, which means they aren't forced to reach across Germany for Elsass.
Several German countries (notably Австрия, Бавария and Саксония) have national ideas that make them more suitable for diplomacy and imperial politics than for warfare while some prefer ( Бранденбург/ Пруссия), whose national ideas are suited very well for warfare. Of course, one's play style doesn't necessarily need to follow the path set by the ideas of the chosen country.
Unifying Germany as Brandenburg[править]
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Бранденбург is in a very strong position to form Germany as once they have conquered enough high development provinces from their neighbours, gained control of the Lübeck trade node and unlocked their top-tier national ideas they can go one-to-one with the likes of Austria, Poland and even France and Ottomans. A player seeking to unify Germany as Brandenburg should follow the standard Brandenburg strategy as it sets a loose strategy for the point where they are most vulnerable, and forming Пруссия then conquering all neighbouring land is a strategy used in most Бранденбург runs, except to form Germany the player has to act faster in order to not run out of time and also cut their ties with the Holy Roman Empire.
Germany or the HRE[править]
Forming Germany is a unique challenge: Not only are there 14 provinces (and the territory that connects them) to be conquered, these provinces are part of the Holy Roman Empire (HRE). This means, among other things, doubled aggressive expansion penalty, the unlawful territory penalty, a -25 relations penalty for annexing a vassal that is a member of the HRE and very likely a devastating War of the Protestant League (historically known as Thirty Years' War) in the late 16th or 17th century. This makes this achievement harder compared to other similar non-European achievements such as Dar al-Islam.
However, those aiming to unify Central Europe may even consider reforming the Holy Roman Empire up to the point where it is unified as a Germanic cultural union nation. Additionally, the HRE is larger, and also includes the Netherlands (unless the Dutch nation is formed by decision), Bohemia, considerable parts of Italy (if the Shadow Kingdom event is prevented from firing) and some provinces in the French region.
On a side note, unifying the HRE also isn't an option for players wishing to play a republic; Republics can't be elected Emperor of the Holy Roman Empire.