The Mamluk amirs reproduce their ranks by purchasing new mamluks, foreign slaves mostly of Circassian origin. These slaves are then trained as soldiers or stewards, who all swear allegiance to their buyer, or 'foster-father'. The amirs in turn put their household to use in the service of the sultans. When the time for succession comes it is in practice the will of these powerful men that determines which amir will become the next sultan. This system ensures that the sultanate is never short of elite warriors, so long as the route to import more slaves from the Black Sea lies open. However, as a governing system it has more than once lead to damaging conflicts and paralyzing factionalism.
The future looks bright for the Mamluk Sultanate however, as the death of Timur has removed the greatest threat in the region, with the once expansive Timurid Empire now reduced to a few bickering successor states in Persia and Transoxiana. The vacuum left by this empire in Anatolia, the Caucasus and Iraq has been filled by the Кара-Коюнлу Federation in the east, and the resurgent Ottoman Empire in the west. Both seem destined to come into conflict with the Mamluks in the near future.
The wealth of the sultanate is fed by the trade that flows through its Egyptian lands, bridging the distance between the Mediterranean and the Red Sea. This places great demands on the Mamluk fleets to battle Christian pirates in the north as well as to protect the huge vulnerable vessels that follow the Hejaz coastline with coffee, cloth and spices through the Red Sea.As 1444 draws to an end the Mamluk Sultanate is still the largest, richest and strongest state in the Middle East, it has many enemies but fears few of them.
The Mamluks control Egypt and Syria at the start of the game, but were historically conquered by the Ottomans in the 16th century. They guarantee the independence of Medina and Кипр while Хиджаз and 24px default Fadl are their vassals. They are Sunni with the (unrecognized string “shafi'i” for Template:Icon) Shafi'i school and have the unique Mamluk government. The Mamluks sit on the main trade nodes directing trade from India and China to Europe. They are the only nation that can form Египет without culture shifting.
- 1 Mamluk government
- 2 Missions
- 3 Events
- 4 Decisions
- 5 Reformation
- 6 Strategy
- 7 Achievements
The Mamluk government is a unique type of government for the Мамлюки with great emphasis on culture, especially ruler culture. It gives the following benefits: Monarchy Forming the Mamluks or playing as the Mamluks is the only way to acquire this government type. If this government type is lost, such as by forming a country that changes the government type (e.g. Египет or Аравия, which are monarchies), or if the government type is changed by the Revolution disaster or by rebels, the Mamluk government is lost permanently.
Note: The Mamluk government doesn't set a minimum of 2 for rulers, but directly increases their administrative stat by 2. Due to the way ruler stats are calculated, it gives a 6/16 or 37.5% chance of getting a 6 ruler.
|2||3/16||2 (0 + 2)||1/16|
|3||4/16||3 (1 + 2)||2/16|
|4||3/16||4 (2 + 2)||3/16|
|5||2/16||5 (3 + 2)||4/16|
|6||1/16||6 (4 + 2)||3/16|
|N/A||0||6 (5 + 2)↓||2/16|
|N/A||0||6 (6 + 2)↓||1/16|
- ↓ indicates rounding down
A Mamluk government does not produce heirs. Instead, the ruler of the sultanate is chosen by event when the preceding ruler dies. There is one candidate for each culture accepted in the country, plus a Circassian candidate, but their stats cannot be seen prior to choosing, only their ages, cultures and claim strengths. The claim of each candidate is equal to 100 minus the percentage of their culture in the total cored state development of the country. For example, if the Egyptian culture makes up 75% of the nation's state cored development, an Egyptian ruler will start its reign with 25 legitimacy. If chosen, the Circassian ruler will start with 100 legitimacy, and will also provide 15 army tradition.
- Promote ruler culture in Government: -5% all power cost for 1 year.
- Sell off ruler culture slaves: Gain two times current age times development of ruler culture ducats
- Recruit from ruler culture lands: Gain 50 times current age times development of ruler culture manpower
Two out of three of these interactions are more powerful if the ruler culture is dominant in the country. However, rulers from a dominant culture start their reign with reduced legitimacy, as explained above.
If not activated the points continue to gather until 150 is reached and any more is lost. The points will also reset if the current ruler dies.
- Основная статья: Mamluk missions
- Основная статья: Mamluk events
The Mamluks can be reformed by many other Levantine nations if they cease to exist.
Этот раздел может содержать устаревшую информацию об игре. Последняя версия, для которой эта информация была актуальной, является 1.23.
The Mamluks have a strategic position between Africa, Asia and Europe, so the aggressive expansion can and should be distributed across the three continents to allow more expansion. The Mamluks can also vassalize many of its small neighbours in Arabia, Maghreb or Anatolia, but they must be ready to protect them against the Османы' threat.
The Mamlukean neighbors are Фуззан at the west, 24px Мукурра, 24px default Medri Bahri and 24px default Beja in the south, 24px default Medina at the south-east and Ак-Коюнлу, Кара-Коюнлу, 24px default Ramazan and Дулкадириды in the north and north-east. In the east, Mamluks borders 24px default Fadl and 24px default Anizah.
Expansion into the West[править]
In the west, the Mamluks' border is composed of Фуззан. Fezzan can be and should be easily vassalized (due to coring costs making it expensive to core), and Fezzan also opens the door toward Джерид, Туггурт and 24px Мзаб (if Tunis didn't annex them earlier). Control of Maghreb is easy, except Тунис, who can sometimes ally with Османы. One strategy is become a great power and force Tunis to break their alliance with Ottomans. Another strategy is to use "threaten war", in order to take the Tunisian provinces one by one. A third strategy is to quickly focus on Tunis before they get powerful allies.
Expansion into the South[править]
In the south, Mamluks borders 3 small countries : 24px Мукурра, 24px default Beja and 24px default Medri Bahri. The player can easily conquer them, but the real threat from the south is Эфиопия. Ethiopia typically annexes these neighbours quickly near the beginning of the game, and wishes to conquer the Coptic shrines in the Mamlukean territory. However they can be defeated alone or for new players, it is recommended to get alliance with Адаль to open a second front onto the Ethiopians and conquer their provinces or halt their growth at least.
Expansion into the South-East[править]
If the player wants to expand their empire into the south-east, they should diplo-vassalize 24px default Medina, which blocks them from having a land border with their subject Хиджаз, doing this you are given an event that lets Hejaz inherit Medina . Medina also controls the one holy city not owned by Mamluks or a subject, Medina, and typically has few powerful allies. Annexing/Vassalizing the coast of the Arabian peninsula also allows blocking the Ethiopian's advance into Arabia quickly.
Expansion into the North and North-East[править]
In the north, there is one OPM, 24px default Ramazan and one minor country, Дулкадириды. If the player wants to annex them, they should invade them soon as the Ottomans will want those provinces in order to limit Mamlukean expansion. On the north-east border, there are two hordes, Ак-Коюнлу and Кара-Коюнлу. Aq Qoyunlu isn't very powerful and is in the same situation as Dulkadir and Ramazan: Ottomans will want their provinces eventually, but one has time. Qara Qoyunlu is stronger and can be a threat if not controlled.
Expansion into the Mediterranean Sea[править]
The Mediterranean's isles are almost all controlled by Венеция, which is very likely a Mamlukean rival. The biggest challenge when facing Venice is, of course, its fleet, the great 'Arsenal of Venice', which outnumbers the Mamlukean fleet. The player is recommended to build a lot of galleys if they want to destroy the Venetian fleet and so be able to transport troops into Venice's heart lands. The player can also annex Кипр, but for that they need to revoke their guarantee of Cyprus (which can then be annexed by Ottomans or Venice before the truce expires and so is risky). An alternative way to annex Cyprus is to vassalize them first, but will take longer. After annexing Cyprus, the player can fabricate a claim on Госпитальеры, and, after invading the Knights, they can claim Negroponte and 24px Наксос.
Countering the Ottomans[править]
The Османы have a powerful army, and are the biggest threat the player faces in the beginning (historically being responsible for the Mamlukean decline). The Ottomans are sometimes allied with Тунис, but Tunis is nowhere near as powerful, and with a strong ally, Mamluks can beat Tunis and Ottomans easily. One of the best strategies to counter the Ottomans is to ally with some strong local powers like Австрия, Московия, Венгрия, or Кара-Коюнлу if not rivaled. Allying with one of these powers will allow an attack against the Ottomans from two fronts, making it easier to beat them. An alliance with Кастилия/ Испания is another possibility in order to destroy the Ottomans' fleet, since without destroying the Ottomans' fleet, it will be harder for troops to cross the Marmara Sea and capture the Ottomans' capital, Edirne, or Constantinople if Byzantium is already annexed. An early no-CB war on Византия in order to annex Constantinople and prevent Ottoman expansion should be considered. Fabricating claim on Teke and declaring war on ottomans when they are at war with Византия is a good strategy. Naval supremacy can be achieved by going over force limit with galleys, using the free oarsmen navy doctrine and hiring a naval reform advisor Player should prioritise taking Biga to prevent Ottomans from crossing . After winning the war player should take entire anatolian coastline in the peace deal . Vassalizing Дулкадириды and 24px default Ramazan should be easy at this point.