Пруссия

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Kingdom rankПруссия
Prussia.png
Культура
Prussian (Germanic)

Столица
Königsberg (41)

Форма правления
Prussian Monarchy

Государственная религия
ПротестантизмProtestant.png

Технологическая группа
Западная Western technology group
For the region, see Prussia (region).

Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Бранденбург Бранденбург, the Тевтонский орден Тевтонский орден, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.

If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.

Prussian monarchy[править]

The Prussian Monarchy is a unique government type available only for Prussia that gives a major advantage in military power income. Having this government ensures: Monarchy Note: The Prussian monarchy doesn't set a minimum of 3 Military power.png for rulers, but directly increases their military stat by 3. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 Military power.png ruler.

Militarization of state.png Militarization[править]

Шаблон:Expansion Prussian monarchies have a unique system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. It is possible at any time to spend 50 Military power.png military power to gain 10 Militarization of state.png militarization. At 100% Militarization of state.png militarization of the state the country will gain: Static modifiers

Monthly militarization is affected by the following:

Militarization of state.png Triggers
+0.100 Army tradition Шаблон:Small
+0.050 Negative stability Шаблон:Small
+0.025 Legitimacy Шаблон:Small
+0.000 Legitimacy Шаблон:Small
-0.0150 Per province
-0.025 Legitimacy Шаблон:Small
-0.250 Bankruptcy

It is meant for the player to play tall, developing their lands and not waging wars for expansion, since it gives a penalty for the number of owned provinces. Пруссия Пруссия itself was a small kingdom that managed to punch way over its size militarily.

Formation[править]

There are three possible decisions that form Prussia. One is for the Тевтонский орден Тевтонский орден, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Бранденбург Бранденбург, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.

Шаблон:DecisionШаблон:DecisionШаблон:Decision

Missions[править]

Основная статья: Prussian missions

Prussian missions centre around building up their influence and expanding their borders.

Events[править]

Основная статья: Brandenburg-Prussian events

Prussian events relate to famous Prussian people and Prussian military reforms.

Strategy[править]

From a 1444 start, Prussia's strategy is highly dependent on who forms it, what provinces are already owned, and its status vis-a-vis the Holy Roman Empire.

Within the Empire

If Brandenburg was an elector and formed Prussia then expansion within the Empire is possible without incurring the Emperor's wrath, but due to the high aggressive expansion earned for taking provinces there, growth may be slow. The player should decide which of three long range paths to pursue; become the Emperor, form Germany, or pursue an independent course. The nearby Lubeck trade node can be a lucrative source of income once enough trade power is seized, and if Prussia makes a concerted effort to increase its naval force limits, wealth from the New World, entering the North Sea trade node can be diverted to increase Lubeck's value further. Germany and the Empire are not strictly mutually exclusive, but the requirements to form the one actively undercut the ability to amass authority to accomplish the unification of the other.

Outside the Empire

If Brandenburg was no longer an elector, or if formed by another (non-elector) Prince of the Empire, then Prussia will be ejected from the Empire upon gaining Kingdom rank. Further expansion within the Empire is likely to involve the Emperor defending his subjects, and declaring unlawful territory on any provinces taken. Access to the Lubeck trade node will be problematic so the upstream Baltic trade node becomes the next best source of value. This generally leads to war with Sweden (their overlord Denmark), the Livonians, and the Slavic powers to the east.

Achievements[править]

A Fine Goosestep icon
Form Prussia and have at least 125% discipline.
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