Степные орды

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Horde ideas

Notes:

For all Steppe nomads (without unique NIs).


Icon tech idea unlocked.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry power.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−10% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Icon ideas.png Ambitions:

−10% Stability cost modifier

Степные орды являются странами с Кочевыми правительствами. Все орды расположены в прежней монгольской Империи.

Орды получают доступ к нескольким уникальным поводам для войны и получают существенные бонусы к кавалерии и Войне вообще, но взамен должны иметь дело с частыми кризисами наследственностями.

Механика[править]

У кочевой орды есть некоторые уникальная механика, устанавливая их кроме других форм правления.

Кочевая орда - форма правления[править]

Большинство характерных особенностей орд происходит из форма правления - Кочевая орда которая имеет следующие эффекты:

  • National manpower modifier.png +10%/+20%/+30% National manpower modifier (depending on rank)
  • Land forcelimit.png +10%/+20%/+30% Land force limit modifier (depending on rank)
  • Looting speed.png +50% Looting speed
  • Institution spread.png -15% Institution spread
  • -50% Army Reinforcement cost
  • No bonus States
  • Always have Casus Belli on neighbors. See Tribal Feud and Tribal Conquest below.
  • Bonus +25% or penalty -25% to damage in the shock phase of combat depending on whether the terrain is flat.
  • With The Cossacks.png The Cossacks DLC, use Horde Unity instead of Legitimacy, and may raze non-core owned provinces for monarch power and loot.
  • Can reform the government to become a Despotic Monarchy, or Iqta if Muslim. This requires the Feudalism institution and either Administrative, Economic or Innovative ideas completed.

Technology group[править]

Steppe hordes have the Nomad technology group Nomad technology group. This has very good units in the early game. Uniquely, it has a 100% insufficient support ratio, meaning they can happily field all-cavalry armies (provided they can afford the maintenance).

Horde unity Horde Unity[править]

With The Cossacks.png The Cossacks enabled, hordes have “horde unity” instead of legitimacy. Like legitimacy, horde unity provides scaling bonuses when it is above 50 and penalties below:

Horde unity Horde Unity 0 25 50 75 100
Эффекты
  • National unrest.png +4 Национальные беспорядки
  • Discipline.png -10% Дисциплина
  • National unrest.png +2 Национальные беспорядки
  • Discipline.png -5% Дисциплина
Нет эффекта
  • National unrest.png -1 Национальные беспорядки
  • Discipline.png +2.5% Discipline
  • National unrest.png -2 Национальные беспорядки
  • Discipline.png +5% Дисциплина

Horde Unity is gained and lost as follows:

  • База -2 ежегодно
  • -0.01 за 2 Development.png развития страны
  • Tribes Состояние племен Estate loyalty Лояльность ниже 40:
    • Estate influence Влияние ниже 20: -2.5 год
    • Estate influence Влияние по крайней мере 20, но меньше чем 40: -5 год
    • Estate influence Влияние по крайней мере 40, но меньше чем 60: -7.5 год
    • Estate influence Влияние по крайней мере 60: -10 год
  • Грабеж: Horde unity +1 за 4 Gold Icon.png дукаты ограблены
  • Разрушение: +1 за пункт провинции Development.png развития перед разрушением
  • +0.005 ежегодно за пункт Power Projection.png дипломатического веса (+0.5 at 100)

Several ideas and polices increase horde unity:

Horde unity Традиции Идеи Бонусы Эдикты
+1.0 yearly
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Timurid idea 4: Chagatai Literature
  • Diplomatic-Aristocratic: The Tenures Abolition Act
+0.5 yearly
  • Aristocratic-Economic: The Court of Wards and Liveries


With Rights of Man.png Rights of Man DLC enabled, hordes can gain horde unity in exchange for military power by strengthening the government on the Government tab. Spending 100 Military power.png military power will increase Horde unity horde unity by 10.

Tribal Conquest[править]

Hordes get the Tribal Conquest CB against any bordering nation that is not nomadic.

The casus belli halves the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides.

Ticking warscore is based on battles won; if one side gains over 10% warscore from winning battles then the wargoal will start ticking in their favor.

Tribal Feud[править]

Hordes get the Tribal Feud CB against any bordering nation that is nomadic.

The casus belli quarters the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides. The province modifier only applies to border provinces.

The casus belli targets a specific province and ticking warscore is based on control of that province.

Steppe shock bonus[править]

On provinces with flat terrain, hordes get a 25% increase in damage during the shock phase. Affected terrain includes Plains, Steppe, Farmlands, Grasslands, Drylands, Coastal desert and Desert. However, on provinces with no flat terrain (Hills, Mountains, Forests, Coastlines and Marshes), hordes get a 25% decrease in damage during shock phase.

Succession wars[править]

For a succession crisis to start, the ruler must die without an heir of age, or with a Legitimacy of under 50. If the country ends up in a regency, the heir will be replaced by a new ruler with 3 in each stat, and 70 legitimacy will be removed.

If instead the new ruler's legitimacy is below 50, a succession war will start. A size 2 revolt of pretender rebels will spawn in a random owned province, revolts of size 1 of nationalist rebels in any province that is not cored, and unrest will be increased by 10 in all provinces until the succession war is over.

The war will end once the rebels win or all the pretender rebels are defeated. Defeating the rebels will increase stability by 1 and add 25 legitimacy.

Razing[править]

Hordes can raze uncored and owned provinces for monarch points at the cost of development in that province. Razing a province:

  • provides all the remaining loot in the province and resets the looting counter
  • lowers the province's development by 1 in each category and an additional 1 for every 5 development in that category before razing (rounded up*)
  • provides 20 monarch points in each category for every point of development razed, reduced by 4% per level of Military tech.png military technology above 3 (to a minimum of 0 points per development at 29 tech)
  • provides Horde unity 1 horde unity for every 2 points of development in the province before razing, regardless of the amount razed

Once razed, a province cannot be razed again for 20 years.

Development cannot be brought lower than 1, and provinces with 1 development in each category cannot be razed at all.

For example, razing Venezia (10/12/5), with total development 27, at military technology 5, would lower its development to 7/8/3, and provide Administrative power.png 51, Diplomatic power.png 68, and Military power.png 34, plus Horde unity 27 horde unity and any loot remaining.

List of hordes[править]

This is a list of hordes that appear in the game. Not all hordes appear in the start year 1444.

Достижения[править]

Pyramid of Skulls icon
Pyramid of Skulls
As a Steppe Horde, raze a province with at least 30 development.
Baa Baa Black Sheep icon
Baa Baa Black Sheep
As Qara Qoyunlu become the leading producer of wool.
Tatarstan icon
Tatarstan
As Kazan or Nogai, own all Tatar culture group lands.
Turning the Tide icon
Turning the Tide
Start as a Steppe Horde in 1444 and embrace all institutions.
The Great Khan icon
As the Mongol Khanate or the Golden Horde, own or have a subject own the Chinese, Russian and Persian regions.